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Use the HTML below. You must be a registered user to use the IMDb rating plugin. Michael Burnham Doug Jones Saru Anthony Rapp Paul Stamets Mary Wiseman Sylvia Tilly Shazad Latif Ash Tyler Anson Mount Captain Christopher Pike Michelle Yeoh Philippa Georgiou James Frain Sarek Mia Kirshner Amanda Grayson Ethan Peck Spock Alan Van Sprang Leland Hannah Cheesman Airiam Emily Coutts Keyla Detmer Patrick Kwok-Choon Gen Rhys Oyin Oladejo Edit Storyline Burnham goes to Vulcan in search of Spock, where she unearths surprising family secrets. Language: English. Runtime: 40 min. Sound Mix: Dolby Digital.
This value defines white areas, where no occlusion takes place. This value can also be seen as the maximum expansion of the virtual hemisphere. Clear Active - Deletes the Ambient Occlusion on selected geometry. All numeric values use millimeters as their units. Enables an extra calculation of indirect light bounces, which increases the quality of the final result. Quality - Sets the quality of indirection. The higher the values, the better the results.
Indirections - The number of indirections defines the number of calculated light bounces. The default value is one, so only one light bounce is calculated. Enable Color Bleeding - Enables the transfer of color between near-by objects, caused by the colored reflection of the indirect illumination option. Color bleeding causes a white wall close to a red wall to appear pink because it receives red light from the red wall. Subdivides the existing polygon mesh into smaller triangles to calculate the ambient occlusion more precisely. Turn this option on to avoid ragged edges on shadow illustrations.
This feature is helpful when NURBS data for re-tessellation is not available, but a refined mesh is required. Subdividing generates more complex objects. Use it only when required.
Subdivide Geometry from the Scene Graph's Edit context menu provides more settings to control this process. Quality - Causes geometries to be refined during the Ambient Occlusion calculation process, when the subdivision check box is checked.
The Bake Light and Shadows Dialog Box | VRED Products | Autodesk Knowledge Network
Extra vertices are inserted into the meshes. It is possible to get smoother results on the geometry. Three presets are available:. Low Quality - Subdivides up to two times, if the difference in intensities between the vertices of an edge is above the intensity threshold. Medium Quality - Subdivides up to two times, if the difference in intensities between the vertices of an edge, or the edge midpoint of the triangle edge, is above the intensity threshold.
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High Quality - Subdivides up to four times, if the difference in intensities between the vertices of an edge, or the edge midpoint, is above the intensity threshold. Minimum edge length - Defines the threshold of the subdivision. If the length of an edge between two vertices is below the defined value, it is not subdivided and no added vertices are added.
Intensity threshold - Sets the threshold of intensity values of two vertices, to force a subdivision of the triangle edge. Calculates the ambient occlusion for all missing visible and selected nodes and their child nodes. Use this to select all nodes without ambient occlusion automatically, instead of having to search for and select them one at a time. Skip to main content.
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In-Product View. About the Bake Light and Shadows Module The Bake Light and Shadows module has a menu bar, sections for settings an assortment of parameters, and a display that calculates all light and shadows and missing ones. Settings Menu Click the Settings menu to access the following options: Save Current - Saves the current lights and shadows.